The following are aspects I would change in one way or another.
New Subtypes In keeping with my assertion that there should be fewer humanoid subtypes, I would like to offer new subtypes that would exist as the reptilian subtype already does.
• Bestial This humanoid subtype would entail those who take after mammalian animals, such as catfolk, gnolls, kitsune, ratfolk, sasquatch and vanara.
• Avian This humanoid subtype would entail those who take after birds, such as kenku, strix, syrinx and tengu.
• Amphibian This humanoid subtype would entail those who take after amphibians, such as boggard and grippli.
Additional Note I think those with the bestial, avian, reptilian or amphibian subtype should be immune to all forms of lycanthropy.
Those of the angel, archon or azata subtype would be altered thus.
Cosmic Concordance (Su) Continuously affected as per cloak of shade, mythic endure elements, fastidiousness, free swim, life bubble, radiation ward, resist energy (equipment only, all types) and waterproof (every carried object); each angel, archon and azata can suspend and/or resume any number of those effects as a free or immediate action.
Created before the advent of the oracle class, ghaele azata would be altered thus.
Defensive Abilities cosmic concordance
Oracle Spells Known* (CL 13th, concentration +17)
6th (4/day)—mass cure moderate wounds, heal, inspiring recovery
5th (6/day)—communal air walk, cleanse, mass cure light wounds, communal spell immunity
4th (7/day)—blessing of fervor, brightest light, cure critical wounds, death ward, freedom of movement
3rd (7/day)—accept affliction, channel the gift, cure serious wounds, shared training, sharesister
2nd (7/day)—align weapon, cure moderate wounds, grace, lesser restoration, shield other, status
1st (7/day)—cure light wounds, liberating command, magic weapon, obscuring mist, shield of faith, suspend drowning
0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, guidance, purify food and drink, light, stabilize, vigor
Str 23, Dex 14, Con 20, Int 16, Wis 17, Cha 19
Feats* Allied Spellcaster, Combat Casting, Coordinated Blast, Healer's Touch, Passing Grace, Planar Infusion (positive energy plane), Shielded Caster
SQ divine determination, light form
Spellcasting Absent other class abilities, ghaele azata can cast divine spells as 13th-level oracles.
Divine Determination Upon refreshing oracle spell slots for the day, a ghaele azata can choose to learn a single new oracle spell in place of another already known. In effect, the old spell is lost in exchange for the new one. The new spell’s level must equal that of the spell being replaced. This ability cannot swap any "cure" or "inflict" spell, or any spell gained from a mystery.
*Note Typical example when summoned by means of summon monster.
Monadic deva would be given a swim speed to reflect their aquatic subtype.
Defensive Abilities cosmic concordance
Speed 40 ft., fly 90 ft. (good), swim 60 ft.
Created before the advent of the oracle class, trumpet archons would be altered to feature such spellcasting. Additional alterations would then increase their range as heralds and messengers among archons.
Defensive Abilities cosmic concordance
Resist acid 10, cold 10, fire 10, sonic 10
Speed 40 ft., fly 90 ft. (good), swim 60 ft.
Spell-like Abilities (CL 14th, concentration +19)
Constant—clarion call, detect evil, detect scrying, disrupt silence, enshroud thoughts, magic circle against evil
At will—aid, continual flame, daylight, invisibility purge, mage's decree, message, greater teleport (self plus 50 lbs. of objects only)
Oracle Spells Known* (CL 14th, concentration +19)
7th (3/day)—mass cure serious wounds, regenerate
6th (5/day)—mass cure moderate wounds, heal, inspiring recovery
5th (7/day)—communal air walk, cleanse, mass cure light wounds, communal spell immunity
4th (7/day)—blessing of fervor, crusader's edge, cure critical wounds, death ward, freedom of movement
3rd (7/day)—accept affliction, channel the gift, cure serious wounds, shared training, sharesister
2nd (7/day)—align weapon, cure moderate wounds, grace, lesser restoration, shield other, status
1st (8/day)—cure light wounds, liberating command, magic weapon, obscuring mist, shield of faith, suspend drowning
0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, guidance, purify food and drink, light, stabilize, vigor
Str 21, Dex 17, Con 24, Int 16, Wis 17, Cha 20
Feats* Allied Spellcaster, Combat Casting, Coordinated Blast, Healer's Touch, Passing Grace, Planar Infusion (positive energy plane), Shielded Caster
SQ divine determination, hold breath
Spellcasting Absent other class abilities, trumpet archons can cast divine spells as 14th-level oracles.
Divine Determination Upon refreshing oracle spell slots for the day, a trumpet archon can choose to learn a single new oracle spell in place of another already known. In effect, the old spell is lost in exchange for the new one. The new spell’s level must equal that of the spell being replaced. This ability cannot swap any "cure" or "inflict" spell, or any spell gained from a mystery.
*Note Typical example when summoned by means of summon monster.
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