Conversions

The following content was converted from titles existing apart from Pathfinder.


Notes As a concept, moogles originate from the Final Fantasy franchise. While some varieties of moogle found among those titles are able to fly by virtue of being moogle alone, such flight is typically not permitted for Pathfinder player races of a Standard power level.
 Racial Traits 
–2 Strength, +2 Dexterity, +2 to One Mental Ability Score Although they lack physical power, moogle characters are nimble and gain a +2 racial bonus to one mental ability score of their choice at creation to represent the varied nature of their kind.
Humanoid (Kupokin) Moogles are humanoids with the kupokin subtype.
Small Moogles are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed Moogles have a base speed of 30 feet.
Low-Light Vision Moogles can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Kupo Kind Upon creation, moogle characters become one kupo kind they select from the following list. (2 RP)
• Arboreal Those of this kupo kind have a climb speed of 20 feet and gain the +8 racial bonus on Climb checks that speed normally grants.
• Luminescent Those of this kupo kind receive Lantern Antenna as a bonus feat at 1st level.
• Naturally Psionic Those of this kupo kind receive Wild Talent as a bonus feat at 1st level. If they gain levels in a psionic class, they gain the Psionic Talent feat instead. When taking a level in a favored class, they can choose to gain an additional power point instead of a hit point or skill point.
• Subterranean Those of this kupo kind gain Darkvision out to 60 feet.
Kupo Customs Upon creation, moogle characters gain two kupo customs they select from the following list. (4 RP)
• Academics Those with this kupo custom learn one additional language every time they put a rank in the Linguistics skill. The maximum DC for Knowledge checks they can make untrained increases by 5. Once per day, each of them can reattempt any previous Knowledge check and use the best result.
• Commerce Those with this kupo custom gain a +2 racial bonus on Appraise checks and determine carrying capacity as if their Strength scores were each 2 points higher.
• Cooperation Those with this kupo custom gain a +2 racial bonus on Diplomacy checks. Each bonus they grant an ally via the aid another action increases by 1.
• Domestication Those with this kupo custom gain a +2 racial bonus on Handle Animal checks and can make any of those checks untrained. That bonus increases to +5 with regard to flightless birds, such as the axe beak and variations thereof.
• Showmanship Those with this kupo custom gain a +1 racial bonus on Acrobatics, Fly and Perform (dance) checks. The dodge bonus to AC they gain when fighting defensively or using the total defense action increases by 1.
• Technology Those with this kupo custom are "Tech Intuitive" and gain Technologist as a bonus feat at 1st level. They can gain other feats listing Technologist as a prerequisite, as if every skill rank prerequisite were reduced by 2, to no less than 1.
Mana Moxie Moogles gain a +1 racial bonus on saving throws against effects that are subject to spell resistance. (1 RP)
Vestigial Wings, Lesser Each moogle in true form has a pair of undersized, leathery wings similar to those of a bat. Those wings are only strong enough to grant a +2 racial bonus on Fly skill checks when used to assist other means of aerial flight in a suitable atmosphere. (1 RP)
Gravitic Guile (Ex) As a free or immediate action, a moogle may suppress or reassert any number of levitate, defy gravity or similar effects upon herself. While subject to the active duration of such an effect, a moogle with wings expressed to have any aerial function, may use those wings in a suitable atmosphere to possess a fly speed of 20 feet (average) and avoid any airborne instability such an effect usually incurs. Any fly speed this ability enables, counts as a typical wing-based fly speed in all other respects. (1 RP)
Languages Moogles begin play speaking Common and Moogle. Moogles with high Intelligence scores can choose from the following: Auran, Dwarven, Giant, Gnome, Sylvan, Terran, Undercommon.


You were born with a luminescent feature at the end of your antenna.
Prerequisite moogle.
Benefit You possess a tough translucent sac or hard crystalline structure at the end of the wiry antenna emerging from atop your head. As a free or immediate action, you can adjust, suspend or resume the illumination that sac or structure provides (up to that of a torch) when you are in true form. The effect of this extraordinary ability is suspended while you are asleep or unconscious.
Special You can only acquire this feat at 1st-level.


Notes As a concept, protoss originate from the Starcraft franchise.
 Racial Traits 
+2 to Each Physical Ability Score, +2 to One Mental Ability Score Protoss characters possess significant physical prowess and gain a +2 racial bonus to one mental ability score of their choice at creation to represent the varied nature of their kind. (4 RP)
Humanoid (Aberrant) Protoss are humanoids with the aberrant subtype.
Large (Tall) Protoss are large creatures and gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. They take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. They possess a space 10 feet on a side with a reach of 10 feet. (8 RP)
Fast Speed Protoss have a base speed of 40 feet. (1 RP)
Low-Light Vision Protoss can see twice as far as a race with normal vision in conditions of dim light. (1 RP)
Aberrant Physiology Protoss are bereft of the ears, nostrils and mouth typical of most humanoids. Their scaled semi-permeable skin enables them to hear, smell, breathe, absorb moisture and derive sustenance from a broad portion of the electromagnetic spectrum. Protoss lacking sufficient atmosphere, moisture or radiation, suffer the effects of suffocation, thirst or starvation at the same rate as a typical humanoid. Protoss skin naturally seals itself against harmful atmospheric conditions and external liquids, allowing them to hold their breath as much as other humanoids can. By necessity, protoss have also developed the following supernatural abilities. (1 RP)
• Mindspeech (Su) Protoss can send out telepathic messages in any language they know, for other creatures to receive within any range up to 100 feet. In so doing, one can include or exclude from this broadcast any creature they can see, as well as any creature they know or know of. This communication is strictly a one-way exchange from the sender to each recipient. Any recipient lacking the language used, “hears” meaningless mental syllables.
• Psychovocalize (Su) With the same time and effort a human requires to vocalize, a protoss can create sound (as the power) with instantaneous effect to produce his own unique human voice from himself as the point of origin. Any voice this ability creates may be used to produce verbal components for casting spells and command words for activating items.
• Psychometabolize (Su) With the same time and effort a human requires to eat and drink, a protoss can psionically taste or absorb edible substances in contact with his skin. This allows them to benefit from magical food and potions, but also exposes them to the possibility of ingested poison or disease.
Tech Inuitive Protoss gain Technologist as a bonus feat at 1st level. They can gain other feats listing Technologist as a prerequisite, as if every skill rank prerequisite were reduced by 2, to no less than 1. (2 RP)
Naturally Psionic Protoss receive Wild Talent as a bonus feat at 1st level. If they gain levels in a psionic class, they gain the Psionic Talent feat instead. When taking a level in a favored class, they can choose to gain an additional power point instead of a hit point or skill point. (2 RP)
Languages Protoss begin play knowing Khalani and Common. Protoss with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). (1 RP)

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