To reduce the margin between those with and those without spellcasting, some feats could be altered like the ones below have been. The alterations made so far, favor those who possess many combat and "physical" feats. Any portion of a feat not shown, would remain unaltered.
Benefit You get a +2 bonus on Acrobatics and Fly skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Prerequisite Defensive Combat Training.
Benefit You gain a bonus to your CMD equaling 2 plus 1/5 the total number of combat and physical feats you possess (rounded down).
Benefit You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Benefit You can spend a move action to gain a bonus on your next ranged attack roll before the end of your turn. That bonus equals 4 plus 1/7 the total number of combat and physical feats you possess (rounded down).
Benefit You can make a number of additional attacks of opportunity per round equaling your Dexterity modifier plus 1/5 the total number of combat and physical feats you possess (rounded down, minimum +0). With this feat, you may also make attacks of opportunity while flat-footed.
Benefit You gain a bonus on attack rolls made to confirm critical hits equaling 4 plus 1/7 the total number of combat and physical feats you possess (rounded down).
Benefit You gain a dodge bonus to your Armor Class equaling 1 plus 1/7 the total number of combat and physical feats you possess (rounded down). A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Benefit You gain a bonus equaling 4 plus 1/3 the total number of combat and physical feats you possess (rounded down). That bonus applies to the following: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Additionally, you may sleep in light or medium armor without becoming fatigued.
Additionally, you may sleep in light or medium armor without becoming fatigued.
Benefit You gain a bonus on all Fortitude saving throws equaling 2 plus 1/5 the total number of combat and physical feats you possess (rounded down).
Benefit You do not provoke an attack of opportunity when performing a disarm combat maneuver. Additionally, you gain a bonus equaling 2 plus 1/5 the total number of combat and physical feats you possess (rounded down). That bonus applies to your combat maneuver checks to disarm, and your Combat Maneuver Defense against being disarmed.
Benefit You do not provoke an attack of opportunity when performing a grapple combat maneuver. Additionally, you gain a bonus equaling 2 plus 1/5 the total number of combat and physical feats you possess (rounded down). That bonus applies to your combat maneuver checks to grapple, and your Combat Maneuver Defense against being grappled.
Benefit You gain a bonus on initiative checks equaling 4 plus 1/3 the total number of combat and physical feats you possess (rounded down).
Benefit You do not provoke an attack of opportunity when performing a trip combat maneuver. Additionally, you gain a bonus equaling 2 plus 1/5 the total number of combat and physical feats you possess (rounded down). That bonus applies to your combat maneuver checks to trip, and your Combat Maneuver Defense against being tripped.
Benefit You gain a bonus on all Reflex saving throws equaling 2 plus 1/5 the total number of combat and physical feats you possess (rounded down).
Benefit Each round, you can move a distance through difficult terrain as if it were normal terrain. Measured in feet, that distance equals the total number of combat and physical feats you possess, always rounded up to nearest multiple of 5. Additionally, this feat allows you to take a 5-foot step into difficult terrain.
Benefit You gain additional hit points equaling 2 plus the total number of combat and physical feats you possess. For each Hit Die you possess beyond 3, you gain +1 hit point.
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